You might not think this is a big deal – it’s hardly revolutionary – but it makes a huge difference in Crash 4. The circle in question is a gold-ringed indicator that appears beneath you when you jump and tells you where you’re going to land. And I swore a lot playing Crash Bandicoot 4: It’s About Time, too, but maybe a bit less thanks to that aforementioned little circle. Maybe if you played it back then and struggled now it’s because your reflexes have dulled, or maybe you’ve gotten used to many different genres and the precision platforming required by Crash just isn’t your bag anymore. Sane Trilogy will likely attest that it was harder than they remember. What a difference one little circle can make.
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